#include "COptions.h"


COptions::COptions()
{

}


COptions::~COptions()
{

}


COptions* COptions::GetInstance()
{
	static COptions state;
	return &state;
}


void COptions::Enter()
{

}


bool COptions::GetInput()
{

	return true;
}


void COptions::Leave()
{

}


void COptions::Update(double delta)
{

}


void COptions::Render()
{

}


void COptions::StartUp()
{

}


void COptions::ShutDown()
{

}